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Version: 1.1.1


Serverpod comes with built-in user management and authentication. The recommended way to authenticate users is to use the serverpod_auth module. The module makes it easy to authenticate with email or social sign-ins. It is also possible to build a custom authentication integration but that is an advanced use case and won't be necessary for most implementations. Currently supported is Signing in with email, Google, Apple, and Firebase. Future versions of the authentication module will include more options. If you write another authentication module, please consider contributing your code.

with Serverpod

Installing the auth module

Serverpod's auth module makes it easy to authenticate users through email or 3rd parties. The authentication module also handles basic user information, such as user names and profile pictures. Make sure to use the same version numbers as for Serverpod itself for all dependencies.

Server setup

Add the module as a dependency to the server projects pubspec.yaml.

serverpod_auth: ^1.x.x

Add a nickname for the module in the config/generator.yaml file. This nickname will be used as the name of the module in the code.

nickname: auth

Initialize the auth database

Start your database container from the server project.

docker-compose up --build --detach

Copy / Download the table definitions for the auth module. Save them as tables-auth.pgsql in the generated folder of your server project.

Run the SQL code on your database in your database viewer or run the docker command:

docker compose run -T --rm postgres env PGPASSWORD="<db_password>" psql -h postgres -U postgres -d <db_name> < generated/tables-auth.pgsql

<db_password> needs to be replaced with the password for the database, you can find it inside the config/passwords.yaml file inside the server project.

<db_name> is normally the same as project_name the exact configuration can be found inside project_name/project_name_server/config/development.yaml

Client setup

Add the auth client in your client projects pubspec.yaml.

serverpod_auth_client: ^1.x.x

App setup

First, add dependencies to your app's pubspec.yaml file for the methods of signing in that you want to support.

sdk: flutter
serverpod_flutter: ^1.x.x
path: ../auth_example_client

serverpod_auth_shared_flutter: ^1.x.x

Next, you need to set up a SessionManager, which keeps track of the user's state. It will also handle the authentication keys passed to the client from the server, upload user profile images, etc.

late SessionManager sessionManager;
late Client client;

void main() async {
// Need to call this as we are using Flutter bindings before runApp is called.

// The android emulator does not have access to the localhost of the machine.
// const ipAddress = ''; // Android emulator ip for the host

// On a real device replace the ipAddress with the IP address of your computer.
const ipAddress = 'localhost';

// Sets up a singleton client object that can be used to talk to the server from
// anywhere in our app. The client is generated from your server code.
// The client is set up to connect to a Serverpod running on a local server on
// the default port. You will need to modify this to connect to staging or
// production servers.
client = Client(
authenticationKeyManager: FlutterAuthenticationKeyManager(),
)..connectivityMonitor = FlutterConnectivityMonitor();

// The session manager keeps track of the signed-in state of the user. You
// can query it to see if the user is currently signed in and get information
// about the user.
sessionManager = SessionManager(
caller: client.modules.auth,
await sessionManager.initialize();


The SessionManager has useful methods for viewing and monitoring the user's current state:

  • The signedInUser will return a UserInfo if the user is currently signed in (or null if the user isn't signed in).
  • Use the addListener method to get notified of changes to the user's signed in state.
  • Sign out a user by calling the signOut method.

For example it can be useful to subscribe to changes in the SessionManager and force a rerender of your app.

void initState() {

// Rebuild the page if signed in status changes.
sessionManager.addListener(() {
setState(() {});